| 000 | 01629cam a2200289 a 4500 | ||
|---|---|---|---|
| 001 | 16071652 | ||
| 005 | 20150619105108.0 | ||
| 008 | 100127s2010 ne ab b 001 0 eng | ||
| 010 | _a 2010001844 | ||
| 015 |
_aGBB049198 _2bnb |
||
| 016 | 7 |
_a015529140 _2Uk |
|
| 020 | _a978-0123750303 (alk. paper) | ||
| 020 | _a012375030X (alk. paper) | ||
| 035 | _a(OCoLC)ocn308185111 | ||
| 040 |
_aDLC _cDLC _dPUL |
||
| 050 | 0 | 0 |
_aQA 76.9.U83 _bJ634 2010 |
| 100 | 1 |
_aJohnson, Jeff _c(Consultant) |
|
| 245 | 1 | 0 |
_aDesigning with the mind in mind : _bSimple guide to understanding user interface design rules / _cJeff Johnson. |
| 260 |
_aAmsterdam ; _bMorgan Kaufmann Publishers/Elsevier, _cc2010. |
||
| 300 |
_axiv, 186 p. : _bill. (chiefly col.), col. maps ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. 179-182) and index. | ||
| 505 | 0 | _aWe perceive what we expect -- Our vision is optimized to see structure -- We seek and use visual structure -- Reading is unnatural -- Our color vision is limited -- Our peripheral vision is poor -- Our attention is limited; our memory is imperfect -- Limits on attention, shape, thought and action -- Recognition is easy; recall is hard -- Learning from experience and performing learned actions are easy; problem solving and calculation are hard -- Many factors affect learning -- We have time requirements. | |
| 650 | 0 | _aGraphical user interfaces (Computer systems) | |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cBK |
||
| 999 |
_c29219 _d29219 |
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