| 000 | 01833cam a2200385 a 4500 | ||
|---|---|---|---|
| 001 | 14561629 | ||
| 003 | O | ||
| 005 | 20150803153537.0 | ||
| 008 | 060921s2007 maua 001 0 eng | ||
| 010 | _a 2006031539 | ||
| 020 | _a1584504404 (pbk. : alk. paper) | ||
| 020 | _a9781584504405 (pbk. : alk. paper) | ||
| 035 | _a(OCoLC)ocm71632302 | ||
| 035 | _a(OCoLC)71632302 | ||
| 040 |
_aPUL _cPUL _dPUL _dPUL _dPUL _dPUL |
||
| 050 | 0 | 0 |
_aTR897.7 _b.F587 2007 |
| 100 | 1 | _aFlaxman, Tereza. | |
| 245 | 1 | 0 |
_aMaya character modeling and animation: _bPrinciples and practices. _cTereza Flaxman. |
| 250 | _a1st ed. | ||
| 260 |
_aBoston, Mass. : _bCharles River Media, _cc2007. |
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| 300 |
_axix, 455 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.) |
||
| 490 | 1 | _aCharles River Media graphics series | |
| 500 | _aIncludes index. | ||
| 505 | 0 | _aThe animation production process -- Fundamentals of computer animation -- Modeling and texturing a simple character -- Rigging and animating a simple character -- NURBS modeling and path animation with dynamics -- Modeling a biped character -- Rigging a biped character -- The art and science of animation -- Facial expression. | |
| 538 | _aSystem requirements: any modern version of Windows or Macintosh; QuickTime player version 6.5 or greater, Maya versions 7.0 or later. | ||
| 630 | 0 | 0 | _aMaya (Computer file) |
| 650 | 0 | _aComputer animation. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 650 | 0 | _aCartoon characters. | |
| 830 | 0 | _aCharles River Media graphics. | |
| 856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/toc/ecip071/2006031539.html |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2lcc _cBK |
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| 999 |
_c24471 _d24471 |
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